Monday, 15 September 2014

Demo Reel Fall2014





I am a 3D generalist that can animate, model, texture, and rig. I am also becoming a 2D generalist, making concept art, digital paint, animation, and storyboarding.

Saturday, 13 September 2014

SANDTRAP Trailer

A group of people (listed in video) and myself put this together for a class. I love that overall atmosphere of it; amazing for a golf game right?

I did wish I had more time to re-rig the arm model so I could attach the knife to it, so the animation wouldn't jump. No matter how many time we tried to fix that animation in UDK, it would always mess up.

Sack Climbing Up (Updated)

Noticed some issues, so I've fixed them and should be better now.

What Does This Button Do? (Updated)


I had some spare time so I went in and updated the ending of this animation. I like it better and it helps show weight.

Wednesday, 16 April 2014

The Holy Acorn!

Just downloaded this rig, and wanted to mess around with it. Ta-dah!

http://www.animationmentor.com/free-maya-rig/

Sunday, 23 March 2014

Again, again!

Finally got a new rig to play with, and I'm loving the tail!

Friday, 21 March 2014

What Does This Button Do?


Blocking Pass

Breakdown Pass

Final Pass


Once I get some free time, I will be changing the ending to this scene and animate hundreds of balls flying out of the pipes. Until then, enjoy this sack animation. It was really fun to make!

Flour Sack Rig: http://www.creativecrash.com/maya/downloads/character-rigs/c/jd-floursack
Ball Rig: http://www.bloopanimation.com/ball-rig/

Basketball Dribbling Loop

Blocking/Breakdown Pass
Saw some things I didn't like after I made it at this stage; like how he looks like an old man (nothing against old men playing some b-ball).

Final Pass
I fixed his back problem and decided that I would make him right handed, and try to show that he has more power in that hand. I think I was able to show that.

Sack Climbing Up

Second animation using this Sack rig, and I'm starting to really enjoy it.

Find the rig here: http://www.creativecrash.com/maya/downloads/character-rigs/c/jd-floursack

Sack Jumping A Gap


This is one of the first animations using this rig, so I was still getting a feel for it.

James Floyd 2014 Animation Reel


Monday, 13 January 2014

Flour Sack Emotions

Wanted to give this sack a little emotion and this is want I came up with.







Download this rig for free here from http://www.creativecrash.com.

Friday, 20 December 2013

Spooky Level Design

I'd like to first start off by saying that I really enjoyed this project/assignment and have sent a lot of time on it as well as helped other to complete their work. The point of the assignment was to set up two cut-scenes, add some animations on to some of the allies/enemies, and connect it all together using Kismet (ex. If you step in this trigger, do this, etc.). Here are some screenshots of some parts of my level. I wasn't able to capture it in video, so this is the best I can do for you.

Overview of level.
What the player will see after the first cut-scene.

Broken down ship to show that you have just crash landed.

Spooky path with custom particle effect.

Where the player must go in order to progress.

What's this, a secret area?

Yep, secret area including a dancing NPC you can talk to.

Part of the first cut-scene that does a fly-through of the level.

After defeating the enemy that spawns, the back gate opens. (Not sure why the materials wasn't saving properly, so that's why you see a blue/white pattern. It was fine for my final hand in, and while I'm in editor mode. Odd.)

Walk to the newly opened gate and you're greeted by this message.

Car Chase At Dusk


Music: Kavinsky - "1986"

Cube Obstacle Layout - Final


After completing the block out, I fixed some timing and curves. This is the final pass.

Blending Different Cycles

This is to show the blends between my idle, walk, run and jump cycles, then doing it again in reverse.

Sunday, 24 November 2013

Tied Log Walls

Also for the project I was working on, but also too high-poly. A couple of different wooden walls to make it look like it wasn't repeating too much.

Crane Model

I really do love the way this turned out. It was supposed to be used for something other than my portfolio but it was too high-poly.

Aperture Shipping Centre

Claw model provided by: Eyal Assaf
Music: "Portal Radio Tune" by Valve Corporation and "Still Alive Remix V2" by Raddox
Idea based off of the games 'Portal' and 'Portal 2', created by Valve Corporation.
Modeling, rigging, animation, rendering and editing provided by: James Floyd (Myself)
This video was a part of an assignment for school and will be used for portfolio purposes.