I am a 3D generalist that can animate, model, texture, and rig. I am also becoming a 2D generalist, making concept art, digital paint, animation, and storyboarding.
Monday, 15 September 2014
Demo Reel Fall2014
I am a 3D generalist that can animate, model, texture, and rig. I am also becoming a 2D generalist, making concept art, digital paint, animation, and storyboarding.
Saturday, 13 September 2014
SANDTRAP Trailer
I did wish I had more time to re-rig the arm model so I could attach the knife to it, so the animation wouldn't jump. No matter how many time we tried to fix that animation in UDK, it would always mess up.
What Does This Button Do? (Updated)
I had some spare time so I went in and updated the ending of this animation. I like it better and it helps show weight.
Wednesday, 16 April 2014
The Holy Acorn!
Just downloaded this rig, and wanted to mess around with it. Ta-dah!
http://www.animationmentor.com/free-maya-rig/
http://www.animationmentor.com/free-maya-rig/
Wednesday, 2 April 2014
Sunday, 23 March 2014
Friday, 21 March 2014
What Does This Button Do?
Blocking Pass
Breakdown Pass
Final Pass
Once I get some free time, I will be changing the ending to this scene and animate hundreds of balls flying out of the pipes. Until then, enjoy this sack animation. It was really fun to make!
Flour Sack Rig: http://www.creativecrash.com/maya/downloads/character-rigs/c/jd-floursack
Ball Rig: http://www.bloopanimation.com/ball-rig/
Basketball Dribbling Loop
Blocking/Breakdown Pass
Saw some things I didn't like after I made it at this stage; like how he looks like an old man (nothing against old men playing some b-ball).
Final Pass
I fixed his back problem and decided that I would make him right handed, and try to show that he has more power in that hand. I think I was able to show that.
Sack Climbing Up
Find the rig here: http://www.creativecrash.com/maya/downloads/character-rigs/c/jd-floursack
Sack Jumping A Gap
Monday, 13 January 2014
Flour Sack Emotions
Wanted to give this sack a little emotion and this is want I came up with.
Download this rig for free here from http://www.creativecrash.com.
Friday, 20 December 2013
Spooky Level Design
I'd like to first start off by saying that I really enjoyed this project/assignment and have sent a lot of time on it as well as helped other to complete their work. The point of the assignment was to set up two cut-scenes, add some animations on to some of the allies/enemies, and connect it all together using Kismet (ex. If you step in this trigger, do this, etc.). Here are some screenshots of some parts of my level. I wasn't able to capture it in video, so this is the best I can do for you.
| Overview of level. |
| What the player will see after the first cut-scene. |
| Broken down ship to show that you have just crash landed. |
| Spooky path with custom particle effect. |
| Where the player must go in order to progress. |
| What's this, a secret area? |
| Yep, secret area including a dancing NPC you can talk to. |
| Part of the first cut-scene that does a fly-through of the level. |
| Walk to the newly opened gate and you're greeted by this message. |
Cube Obstacle Layout - Final
After completing the block out, I fixed some timing and curves. This is the final pass.
Blending Different Cycles
Sunday, 24 November 2013
Tied Log Walls
Also for the project I was working on, but also too high-poly. A couple of different wooden walls to make it look like it wasn't repeating too much.
Crane Model
I really do love the way this turned out. It was supposed to be used for something other than my portfolio but it was too high-poly.
Aperture Shipping Centre
Claw model provided by: Eyal Assaf
Music: "Portal Radio Tune" by Valve Corporation and "Still Alive Remix V2" by Raddox
Idea based off of the games 'Portal' and 'Portal 2', created by Valve Corporation.
Music: "Portal Radio Tune" by Valve Corporation and "Still Alive Remix V2" by Raddox
Idea based off of the games 'Portal' and 'Portal 2', created by Valve Corporation.
Modeling, rigging, animation, rendering and editing provided by: James Floyd (Myself)
This video was a part of an assignment for school and will be used for portfolio purposes.
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